Developed a simplistic 2D game that addresses the investigation into an optimization problem where a group of people with varying speeds must cross a bridge with a single latern within a strict time limit. The objective is to ensure the safe crossing of the group, minimizing the total crossing time of the group. The project was developed as a Heuristics search method, aimed towards the objective of identifying the most efficient route.
Three algorithms that were nature inspired, namely Genetic Algorithm (GA), Simulated Annealing (SA), and Ant Colony Optimization (ACO) to accomplish the set objective.
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